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Explore the Realm

The World of Barow’s Tempus of Bellum

Three worlds. Thousands of years of history. One war that will reshape them all.

The Known Worlds

Three Realms at War

The conflict in Barow’s Tempus of Bellum spans three distinct civilizations — each with their own history, their own gods, and their own reasons for fighting.

The Human Lands

Resin

A land of forge-cities and iron order. Four centuries under the rule of the Order of Taryn. The homeland Barow fights to protect.

Forge Cities

Built on iron ore and craft tradition going back fifteen generations.

The Order of Taryn

Four centuries of centralized rule — now fracturing under invasion.

Key Location: Eldham

Barow’s village. The first to fall. The reason everything begins.

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The Elven Realm

Calum

Ancient land of the Lionheart elves. A civilization three thousand years old that has watched human wars from a safe distance — until now.

Deep Archives

Cities built downward, not upward. Three thousand years of continuous memory.

The Sundering Sea

Four centuries of separation from humanity. One crossing that changed everything.

Key Figure: High Elf Mindo

Led his people across the sea against his own council’s wishes.

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The Dark North

Xevis

Frozen wasteland where the only law is strength. Birthplace of Hrafn the Conqueror and the Iron Army now marching south.

The Frozen Wastes

A land that makes killers. Three centuries of raids before Hrafn made it a conquest.

The Warlord Clans

Hrafn unified them at seventeen. They have not looked back since.

The Dark Finding

Something buried in the permafrost changed Hrafn’s ambitions forever. Season 2 reveals what.

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A History Written in Blood

Key Events in the Known World

3,000 Years Ago

The Zer’osi Schism

The dark elves split from the Lionheart elves over the use of shadow magic. Three thousand years of separate civilizations begin.

400 Years Ago

The Order of Taryn Founded

Four generals end the Second Elven War and establish the Order. The Treaty of the First Crossing seals the Sundering Sea. An age of uneasy stability begins.

8 Years Ago

Hrafn’s Discovery

Something is unearthed in the permafrost of northern Xevis. Hrafn begins unifying the warlord clans. Bartholomew is recruited by the Order’s intelligence division.

Now

The War Begins

Thor’s lightning finds Barow’s hammer. The Iron Army crosses the northern border. Mindo’s fleet sails the Sundering Sea. Everything changes in one night.

The Peoples

Who Inhabits the Known World

Four distinct peoples whose histories are tangled together — whether they want to be or not.

The Humans of Resin

Forge-workers, soldiers, farmers, and scholars. Ruled for four centuries by the Order. Stubborn. Resourceful. Divided.

The Lionheart Elves

Ancient, patient, and quietly powerful. They have three thousand years of memory and the patience to use it. Finally choosing to act.

The Warlord Clans of Xevis

Hardened by a land that does not forgive weakness. United under Hrafn for the first time in history. Marching south with a purpose no one fully understands yet.

The Zer’osi

The dark elves. Three thousand years in the shadows since their schism from the Lionheart elves. Trino’s arrival raises one question: why now?

Go Deeper

World Building Deep Dives

The blog goes deeper on the lore, history, and politics of the known world.

World Building

The Forge Tradition of Resin

Why Thor chose a blacksmith. The cultural role of the forge in Resin’s economy and identity.

World Building

The Sundering Sea

Four centuries of separation. What lies between Resin and Calum — and beneath the surface of the water.

Lore

The Order of Taryn — Four Centuries of Iron Rule

Who built the Order, how they held power for four hundred years, and what Bartholomew sold them out for.

Ready to Enter the Realm?

Start with Season 1, dive into the comics, or explore the characters who shaped the war.